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Non monstrum walkthrough
Non monstrum walkthrough







Light does not affect your visibility.DO NOT attempt to hide if a monster currently has line of sight of you this will invariably result in your demise as they will take notice of this and approach your hiding place and kill you.These hiding places function like lockers, but are slightly worse because you cannot see out of them. Showers Stalls, located exclusively in the Shower Room. However only 3 of them have different functions in terms of coding. The variety of hiding places you can hide in numbers around 11 hiding places with different models.Though lockers are an easily recognized hiding place in horror games, they are not the only things you may hide in:.Monsters cannot see you through open hiding spaces, except for lockers.Rapidly tap the Crouch (C by default) or Jump (Space by default) button to get back up and you should be able to run away. If a monster finds you inside a hiding place such as a locker, but did not see you enter it, it will toss you out and you will be placed into crouch mode.Its movement is in terms of how many degrees the camera rotates, which requires lots of math. Knowing the direction of a camera's movement can help stop it from finding you and setting off a loud noise.It is to be noted that you can purposely set it off for whatever reason you would want to do that. Avoid it by going around unless you are sure you can hide. If you see a hunter trap, it means the hunter is not on foot, and is the monster.If you happen to find some, consider using it on some cameras before using it on the life-raft. It is a good way to prevent getting hit by steam, and it can be used as an indication of where you have been. Steam pipes can be disabled by a red valve, adjacent to the ruptured pipe.Keep in mind that the Fiend is invulnerable to pit traps.

non monstrum walkthrough

  • Consider triggering pit traps deliberately when the monster isn't around, so as to avoid accidentally tripping on them later, or you could leave them for the monster to trip on himself.
  • Pit traps can be jumped over while sprinting.
  • The only exception is the life raft as that has no items to be broken.
  • NEVER try to use the escape routes as a way to deter the monster as they will just break the important item needed and force you to do another escape route.
  • (However, this is particularly difficult to do with the Brute, as it breaks down the door the quickest).
  • It is advised to kite the propane cart around the doors in the sub room to block the monster from entering the room.
  • non monstrum walkthrough

    You can find most escape route items at the lower decks.The helicopter produces the least noise of all escape routes.It is advised to use the steam pipes near the helicopter to keep the monster from destroying the fuel pump.

    non monstrum walkthrough

    This will save you time and inventory space. If you have a mission item for an escape route, make sure you use it on and/or drop it near the corresponding escape route if you happen to pass through the area of one.









    Non monstrum walkthrough